Call For Papers Is Now Open

The 7th World Conference on Education and Teaching is a leading interdisciplinary conference that features the most relevant and insightful research in the discipline. 

It is a unique opportunity to present your research findings – be it via an oral or poster presentation – to a diverse group of academics. 

In addition to ETCONF offering a platform to maximize the reach of your research, it is an excellent chance to receive feedback on your work from a network of peers. Paper abstracts and full papers are evaluated by the scientific committee of the event, comprised of accomplished and highly respected academics in the field. We invite you to submit your abstract or if you have it ready, the full paper on one of the following topics:

  • Competitive Skills
  • Continuing Education
  • Adult education and Higher Education
  • Vocational Education
  • Transferring Disciplines
  • Business Education
  • Human Resources
  • Acoustics in Education Environment
  • APD/Listening
  • Counsellor Education
  • Courses, Tutorials and Labs
  • Curriculum Design
  • ESL/TESL
  • Special Needs Education
  • Inclusive Education and Practices
  • Social and Cultural Inclusion
  • Mental Health
  • Educational Administration
  • Human Resource Development
  • Academic Advising and Counselling
  • Education Policy and Leadership
  • Industrial Cooperation
  • Life-long Learning Experiences
  • Workplace Learning and Collaborative Learning
  • Work Employability
  • Educational Institution Government Partnership
  • Patent Registration and Technology Transfer
  • University Spin-Off Companies
  • Assessment in Game-based Learning
  • Best Practices in Game Development
  • Ethical Issues of Game-based Learning
  • Game Design and Development
  • Gamification in Education
  • Game-based Learning
  • Games and Arts
  • Games and Business
  • Games and Maths
  • Impact of Video Game on Well-being of Society
  • Learning and Adaptability Issues in a Video Game
  • Motivational Aspects of Game-based Learning
  • Pedagogical and Learning Theories for Game-based Learning
  • Social Issues of Game-based Learning
  • Technologies for Mobile and Multi-user Games for Learning
  • Technologies, Tools and Platforms for Developing Game-based Learning Applications
  • User Interface and User Experience in Games
  • Education, Research and Globalization
  • Barriers to Learning (ethnicity, age,…)
  • psychosocial factors
  • Women and Minorities in Science and Technology
  • Indigenous and Diversity Issues
  • Government Policy issues
  • Organizational, Legal and Financial Aspects
  • Digital Divide
  • Increasing Affordability and Access to the Internet
  • Ethical issues in Education
  • Intellectual Property Rights and Plagiarism
  • Accessibility to Disabled Users
  • Analytics
  • Big Data
  • Context Dependent Learning
  • Data Mining
  • Data Visualisation
  • Distance Education
  • E-Learning
  • E-Manufacturing
  • Educational Technology
  • Educational Games and Software
  • ICT Education
  • Learning Management Systems (LMS)
  • Multi-Virtual Environment
  • Open Educational Resources
  • Virtual and Augmented Reality
  • Virtual Learning Environments (VLE)
  • Research Methodologies
  • Academic Research Projects
  • Joint-research programmes
  • Research on Technology in Education
  • Research Centres
  • Links between Education and Research
  • New Challenges in Education
  • ECTS experiences
  • The Bologna Process and its implementation
  • Joint-Degree Programmes
  • Erasmus and Exchange experiences in universities
  • Students and Teaching staff Exchange programmes
  • Abnormal Psychology
  • Advanced Industrial and Commercial Psychology
  • Advanced Cognitive Psychology
  • Applied Social psychology
  • Bullying
  • Clinical Child Psychology
  • Clinical Psychology
  • Cognitive Psychology
  • Consumer Psychology
  • Counselling
  • Cultural psychology
  • Developmental psychology
  • Education and Psychology
  • Educational Psychology
  • Environmental Psychology
  • Experimental Psychology
  • Family Psychology
  • Forensic Psychology
  • General Psychology
  • Health Psychology
  • History of psychology
  • Industry and Organisational Psychology
  • Legal Psychology
  • Media Psychology
  • Military Psychology
  • Neuropsychology
  • Personality and Social psychology
  • Psychological and Social Harmony
  • Counselling Psychology
  • Religious Psychology
  • School Psychology
  • Sports Psychology
  • Theory and Research of Psychotherapy
  • Women’s Psychology
  • Accreditation and Quality Assurance
  • Academic Experiences
  • Best Practice Contributions
  • Copy-right
  • Digital Libraries and Repositories
  • Digital Rights Management
  • Evaluation and Assessment
  • E-content Management and Development
  • Open Content
  • e-Portfolios
  • Grading Methods
  • Knowledge Management
  • Quality processes at National and International level
  • Security and Data Protection
  • Student Selection Criteria in Interdisciplinary Studies
  • User-Generated Content
  • Early Childhood Education
  • Elementary Education
  • Geographical Education
  • Health Education
  • Home Education
  • Rural Education
  • Science Education
  • Secondary Education
  • Second life Educators
  • Social Studies Education
  • Special Education
  • Adaptability
  • Assessment in E-Learning
  • Authoring Tools
  • Content Development
  • Copyright
  • Design and Development of Online Courses
  • Gamification of Learning
  • Effective Learning Strategies
  • E-Learning Software Architecture
  • E-Learning Security
  • E-Portfolios
  • E-Teacher Skills and Competences
  • Experiential Learning
  • Implementing Pedagogical Methods in E-Learning Systems
  • Infrastructure of E-Learning Environments
  • Learning Management Systems (LMS)
  • Learning Networks
  • Learning Objects
  • Mobile Learning
  • Mobile Learning Technology
  • Motivation and E-Learning
  • Online Learning Performance and Behaviour
  • Personal Learning Environments
  • Personalised E-Learning
  • Quality Assurance in E-Learning
  • Security and Data Protection
  • Semantic Web
  • Simulation
  • Virtual Learning Environments (VLEs)
  • Accessible World
  • Accessibility Guidelines
  • Aging and Disability
  • Assistive Technologies
  • Augmentative and Alternative Communications (AAC)
  • Assessment and Early Intervention
  • Building and Sustaining an Inclusive Community
  • Children’s Rights in Education
  • Cognitive Disabilities
  • Curriculum Adaptation and Modification
  • Deaf and Hard of Hearing Developmental
  • Developing Inclusive Education Systems
  • Developmental Disabilities
  • Disabilities and Diversity
  • E-Accessibility
  • Emotional and Behavioural Disorders
  • Gifted Education
  • Helping Students with Learning Difficulties
  • Human Rights and Disability Rights
  • Identifying Students or Learners with Special Needs
  • Inclusive Teaching and Learning
  • Legal Issues (Legislative and Policy)
  • Learning Disabilities
  • Living In(ter)dependently
  • Mobile Accessibility
  • Physical Disabilities
  • Public Health, Diversity and Disability
  • Special Educational Needs
  • Special Education Policy
  • Support Services
  • Web Accessibility
  • ontemplative Pedagogy
  • Cross-disciplinary areas of Education
  • Education Practice Trends and Issues
  • Engaging Pedagogy
  • Indigenous Education
  • Innovative Pedagogy
  • K12
  • Life-long Learning Education
  • Online Learning Performance and Behaviour
  • Pedagogy for Development of Critical Thinking and Problem Based Skills
  • Pedagogical models and strategies
  • Teacher Education
  • Ongoing research from undergraduates, graduates/postgraduates and professionals Projects
  • Collaborative Research
  • Integration of cross-cultural studies in curriculum
  • Research Assessment Exercise (RAE)
  • New Trends And Experiences
  • Cultural and International Perspectives
  • Other Areas of Education
  • Assessment Software Tools
  • Assessment Methods in Blended Learning Environments
  • Assessment of Education
  • Blended Learning
  • Computer-Aided Assessment
  • Development of Learning Theory
  • E-Testing and New Test Theories
  • Educating the Educators
  • Experiential Methodologies and Techniques
  • Games and Experiential Learning
  • Immersive Learning
  • Innovative and Effective Teaching Methods
  • Metrics and Performance Measurement
  • Pedagogy Enhancement with E-Learning
  • Simulated Communities and Online Mentoring
  • Supervising and Managing Student Projects
  • Technology-Enabled Assessment
  • Theory, Design and Research

Conference Themes and Topic

The conference is seeking submissions related to the following conference topics: Adult Education, Art Education, Business, Course Management, Curriculum, Research and Development, Educational Foundations, Education Policy and Leadership, E-Learning, Gaming, Global Issues in Education and Research, ICT, Inclusive Education, Learning / Teaching Methodologies and Assessment, Pedagogy, Psychology, Research in Progress and Research Management. Other related topics will also be considered.

Submitted abstracts will be evaluated by the Scientific Committee. All submissions should report original and previously unpublished research results no matter the type of research paper you are presenting. Manuscripts should meet the format set by the Conference committee and are subject to review. Detailed instructions and full paper submission guidelines will be emailed within a few weeks following the conference.

Authors will be notified of Abstract acceptance within 07 to 14 days. The optional full paper submission, including detailed guidelines for publication in Conference Proceedings, peer-reviewed journals, or as a Monograph, will be emailed within a few weeks after the conference.

Important Deadlines

Paper Submission Deadline: 28 February 2025
Early Registration Deadline: 11 December 2024
Late Registration Deadline: 11 March 2025
Conference Dates: 21 - 23 March 2025

Please submit your papers via Online Submission. 

– For more information about the conference, you are welcome to contact the organizing committee directly via info [at] etconf.org.

We encourage you to invite colleagues to participate in the conference and submit original research for the conference call for papers 2025.